Everything You Need for Live Visuals

73 shaders. 23 effects. Infinite possibilities.

Shader Library

73 Production-Ready Shaders

Every shader is compute-based for maximum performance, built on Metal 3 for Apple Silicon. Real-time parameter control lets you shape visuals on the fly.

Abstract

Flowing organic forms

Geometric

Sharp mathematical patterns

Tunnels

Infinite depth journeys

Particles

GPU-driven particle systems

3D Mesh

Real-time 3D geometry

TrueGod Showcase

Premium signature shaders

73
New in 1.5

Forge Graph Runtime Parity

RenderWave 1.5 ships full runtime parity for Forge-graph-authored shaders. Graphs you build visually now execute against the exact same runtime contract as hand-authored Metal compute shaders — same parameter binding, same audio modulation, same render pipeline.

No translation layer. No second-class status for visual shader authoring. Build a shader graph, drop it into the library, and it behaves identically to the bundled 73.

126 MB
VRAM Reclaimed

Render Target Consolidation

1.5 reclaims 126 MB of GPU memory by consolidating render targets in the post-processing chain. Same visual output, lower memory pressure on M1 and M2 Pro hardware — headroom that translates directly to more concurrent effects and higher output resolutions.

23 Composable Effects

Every Effect, Stackable in Any Order

Rebuilt from the ground up in 1.5. Every effect runs at full frame rate with predictable defaults and no parameter collisions between scenes.

Bloom
Feedback
CRT
Color Grade
Edge Detection
Pixelation
Halftone
Voronoi
Cinematic Post
Strobe
Transform
Mirror
Kaleidoscope
RGB Split
Glitch
Wave
Chromatic Aberration
Vignette
Film Grain
Posterize
Tile
Blur
Sharpen
1
2
3
4
Step Sequencer

4-Step Parameter Automation

  • Hermite interpolation for buttery smooth motion
  • Capture and loop patterns on the fly
  • Per-step parameter recording
Audio Engine

Real-Time Audio Reactivity

  • Real-time FFT analysis
  • Frequency bands: bass, mid, treble, overall
  • Beat detection with intensity scaling
  • Parameter modulation from any audio source
  • Selectable audio input devices
Bass Mid Treble

Launchpad Mini MK3

MIDI Integration

Hardware Control

  • CoreMIDI support for all devices
  • Hot-plug device detection
  • Launchpad Mini MK3 LED feedback
  • Preset triggering and parameter control
  • Learn mode for easy mapping
Output System

Professional Output Options

Multi-Resolution

1080p to 8K output with MetalFX spatial upscaling

External Display

Hot-plug detection with Fill/Fit/Stretch scaling modes

Syphon Output

Route visuals to any Syphon-compatible application

HDR Support

High dynamic range on capable displays

Scaling Modes

Fill, Fit, or Stretch to match any display configuration perfectly

Overlay System

Brand Your Visuals

  • Custom text overlays with any font
  • Logo import and placement
  • Blend mode control
  • Opacity and positioning
YOUR LOGO
CLUB NAME
Transitions

Smooth Scene Changes

Configurable duration from 0 to 5 seconds

1
Alpha Fade
2
Difference Fade
3
RGB Fade
4
Dissolve
5
Hard Cut
FPS
120
GPU
42%
Memory
1.2GB
Thermal
OK
Performance Monitoring

Know Your System

  • Real-time FPS display
  • GPU utilization tracking
  • Memory usage monitoring
  • Thermal state awareness

Frequently Asked Questions

What shaders are included with RenderWave?

RenderWave ships with 73 production-ready Metal 3 compute shaders covering abstract forms, geometric patterns, tunnels, particle systems, 3D mesh, and premium TrueGod showcase shaders. Each shader exposes 26+ real-time parameters you can modulate with audio, MIDI, or the step sequencer.

Does RenderWave support audio reactivity?

Yes. RenderWave's audio engine performs real-time FFT analysis and lets you target bass, mid, and treble frequency bands independently. You can assign any band to any shader parameter with adjustable intensity and mode — far more precise than global audio reactivity.

Can I use MIDI controllers with RenderWave?

Yes. RenderWave supports CoreMIDI with hot-plug device detection, learn mode for easy mapping, and Launchpad Mini MK3 LED feedback. You can trigger presets, control parameters, and sequence visuals from any MIDI controller.

What output resolutions does RenderWave support?

RenderWave outputs from 1080p up to 8K via MetalFX spatial upscaling. It supports external displays with hot-plug detection and Fill/Fit/Stretch scaling modes, HDR on capable displays, and Syphon output for routing to other Mac apps like Resolume or MadMapper.

Is there a free trial for RenderWave?

Yes. RenderWave offers a fully unlocked 14-day Studio trial with all 73 shaders, 23 post-processing effects, MIDI, Ableton Link, Syphon, and 8K output. Card required to start the trial — cancel before day 15 and you won't be charged. The Free Edition runs at 1080p with a watermark; the current download flow requires an account and license. Paid plans start at $9.99/month.

Try the full app first.

Start a fully unlocked 14-day trial and run RENDERWAVE in your own setup.

Need help getting started? Check the Help Center or view the Roadmap.